After much debate during Bab Bowl 28, we have established the following house rule (if it isn't already stated in a rulebook or errata):
"Any conflict that does not provide a gain of influence does not allow the use of the homeworld to gain +1 additional influence."
This rule comes from the fact that we have always played Trade Pacts and used the homeworld's +1 influence ability to gain a quick influence boost. This way, a Trade Pact becomes less useful unless a strategy requires it.
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